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Next car game sneak peek 2.0

Audio: * peek Engine damage sound effect is now linked to actual engine damage instead of game car health.
Will no longer result in exiting the game settings menu.
Render: * Fixed a bug where VSync was not able to recover back to 60 fps when temporarily dipping to 30 fps.
If you are against the deployment of this material - the administration will game be happy to meet you!Brought back spherical camera from next the technology demo, it's available only in camera mode at least for now.New birch model for both tarmac and gravel track.Damage: * Fixed engine component damage calculation in HUD so game that the engine icon will better represent the actual damage. New gearbox, drivetrain, suspension and brake upgrade parts.
Implemented torque feedback scaling Fixed lateral position of suspension forces Disabled sneak optimal shift point usage from player when using automatic transmission Changed steering limits during drifting (drift lock enables more anti-steering during drift) Added digital steering delay and fixed digital/analog controller selection.
All race tracks now have a reverse layout as well.

Players only drive the project current lap to its end after the first car repair has crossed the finish line (like in real life races).If you are the legal owner of this material and you're against posting information about this material, or links to it, please let us know.Loading screen will now show a background based on the event you're playing instead of a generic one.Effects: Reimplemented backfire and window smash effects Particles toggle in launcher changed to particle quality file slider Updates to existing effects Improved skid marks.Reworked European hatchback handling.General polishing and bug fixing.Vehicles Upgrading: * New car: American Sedan (no high detail dashboard yet).Garage: * Reworked many textures.Increased European hatchback engine power.Concrete barriers now require 100km/h (62mph) impact to get damaged Decreased friction on concrete barriers to prevent them from sucking cars in Improved start positions in Figure 8 track Fixed holes in Derby Stadium DetailMap texture for Sandpit1 Tarmac memory optimizations.There's also a hefty amount of other improvements and fixes. Multiplayer: Internet games paper project through Steam (You need to forward some ports to be rider able to host if you sit behind a NAT router) Upgrades work Client side prediction to combat lag Kicking Searching repair for servers with Steam friends Faster search Configurable max player count 2-18.
Texture/model improvements and bug fixes.
Implemented another chase camera further back according to the feedback.