Creating Game Instance playing Blueprint, before we can start coding the game when instance, its a good idea to create a blueprint out game from our newly created (but empty) Game Instance class, and set it up in your project.
Setting isSteamOverlayActive playing IsSteamOverlayActive true; pauses UE_LOG(LogSteamworks, Log, text OnSteamOverlayIsActive Has been triggered void UE_LOG(LogSteamworks, Log, text PublicOnSteamOverlayIsON Called.
pauses AsyncTask is the key to avoiding your game crash when you try to run something from the SteamCallback.Afterwards, we have to store a reference of YourGameInstance inside of SteamManager, so pauses that the SteamManager knows which class has to fire the events for when Steam tells SteamManager its time to.Again go to select Edit New C Class on the UE4 editor.Once done, its time to go to Visual Studio.So, a forward declaration will weakly define pauses UYourGameInstance, so that the compilation doesnt fail.You can see how we have this full circle reference going.For now well ignore. You can now continue playing the game while the downloads are being completed in the background.
On the skype window tick Show All Class.Be sure to windows include YourGameInstance.Next, its time to modify the CPP file.The ufunction is what gives it this functionality, and makes it special.We use the this- windows keyword as full explained by Rama in his guide to know ourselfs that we are not calling a C function, but a blueprint script function.Add in the following to the body of YourGameInstance.Be careful of having it multiple times, as it may produce multiple callback calls.It will only tell me what they are playing if I go to their profiles.Following that we have a bool mean variable.I recommend you keep these logs for callbacks results, as they can be helpful when debugging.On the public segment, we have our constructor and deconstructor.Coding SteamManager Before we start coding SteamManager. Because we are using steam_callback_manual we need to register the callback at some time, before the callback will work.
Click on the game icon in the taskbar afterwards to display the game window again on the screen.
Because BP_YourGameInstance is based pauses on YourGameInstance, any changes we do packer in code to YourGameInstance, will be reflected in the blueprint version.
H The full SteamManager steam pauses when playing a game header is the following.
Setting up your Project for Steam.